One of the most interesting features of the travel stereoviews series is not the three-dimensional effect but rather the intertwined outcome of realism and “being-thereness” for the early-20th-century armchair traveler’s experience. On the set of Italy through the Stereoscope, the viewer’s “path of the gaze” was a novelty compared to with 2D photographs and stereoviews. The Underwood & Underwood publishing company created a stereoscopic multimodal tour to improve the impression of realism with a proprioceptive perception of the scene. The procedure of textual débrayage, the description of the experience as it is happening here and now, the direction of the viewer’s gaze with a narrative itinerary, the changing of the visual convergence along with the variation of the points of attention: All of these elements fostered a synesthesia for the spectator. The result is immersion in an explorable space between the “point of view” (2D images) and the “point of being” (virtual reality).

Between the point of view and the point of being: the space of the stereoscopic tours

PARMEGGIANI, Paolo
2016-01-01

Abstract

One of the most interesting features of the travel stereoviews series is not the three-dimensional effect but rather the intertwined outcome of realism and “being-thereness” for the early-20th-century armchair traveler’s experience. On the set of Italy through the Stereoscope, the viewer’s “path of the gaze” was a novelty compared to with 2D photographs and stereoviews. The Underwood & Underwood publishing company created a stereoscopic multimodal tour to improve the impression of realism with a proprioceptive perception of the scene. The procedure of textual débrayage, the description of the experience as it is happening here and now, the direction of the viewer’s gaze with a narrative itinerary, the changing of the visual convergence along with the variation of the points of attention: All of these elements fostered a synesthesia for the spectator. The result is immersion in an explorable space between the “point of view” (2D images) and the “point of being” (virtual reality).
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11390/1098482
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