Researchers have recently introduced a promising new class of Distributed Constraint Optimization Problem (DCOP) algorithms that is based on sampling. This paradigm is very amenable to parallelization since sampling algorithms require a lot of samples to ensure convergence, and the sampling process can be designed to be executed in parallel. This paper presents GPU-based D-Gibbs (GD-Gibbs), which extends the Distributed Gibbs (D-Gibbs) sampling algorithm and harnesses the power of parallel computation of GPUs to solve DCOPs. Experimental results show that GD-Gibbs is faster than several other benchmark algorithms on a distributed meeting scheduling problem.

GD-Gibbs: A GPU-based sampling algorithm for solving distributed constraint optimization problems

FIORETTO, Ferdinando;CAMPEOTTO, Federico;
2014-01-01

Abstract

Researchers have recently introduced a promising new class of Distributed Constraint Optimization Problem (DCOP) algorithms that is based on sampling. This paradigm is very amenable to parallelization since sampling algorithms require a lot of samples to ensure convergence, and the sampling process can be designed to be executed in parallel. This paper presents GPU-based D-Gibbs (GD-Gibbs), which extends the Distributed Gibbs (D-Gibbs) sampling algorithm and harnesses the power of parallel computation of GPUs to solve DCOPs. Experimental results show that GD-Gibbs is faster than several other benchmark algorithms on a distributed meeting scheduling problem.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11390/1040254
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