In Virtual Environments (VE), audio technologies play a significant role in immersive and interactive experiences. Virtual Reality (VR) simulations must be ecologically enacted by a participatory exploration of sense-making in a network of human and non-human agents, called actors. The guardian of such locus of agency is the digital twin (DT) that fosters intra-Actions between humans and technology, dynamically and fluidly redefining all those configurations that are crucial for meaningful sonic experiences. The idea of human-machine entanglement is here mainly declined in an egocentric-spatial perspective related to emerging knowledge of the listener's subjectivity. Such a systemic view can be interpreted as a working definition of intelligent reality: A perceptual and cognitive co-constitution of physical and virtual worlds through adaptive and reflective behaviors of VR technologies. The main theoretical results reported in this paper reside in the definition of sonic experiences as a multilayer interconnected network of actors lying in two main layers, i.e., immersion and coherence, which are entangled by a DT able to perform transformative actions for the listener.
Egocentric Audio in the Digital Twin of Virtual Environments
Geronazzo M.
2022-01-01
Abstract
In Virtual Environments (VE), audio technologies play a significant role in immersive and interactive experiences. Virtual Reality (VR) simulations must be ecologically enacted by a participatory exploration of sense-making in a network of human and non-human agents, called actors. The guardian of such locus of agency is the digital twin (DT) that fosters intra-Actions between humans and technology, dynamically and fluidly redefining all those configurations that are crucial for meaningful sonic experiences. The idea of human-machine entanglement is here mainly declined in an egocentric-spatial perspective related to emerging knowledge of the listener's subjectivity. Such a systemic view can be interpreted as a working definition of intelligent reality: A perceptual and cognitive co-constitution of physical and virtual worlds through adaptive and reflective behaviors of VR technologies. The main theoretical results reported in this paper reside in the definition of sonic experiences as a multilayer interconnected network of actors lying in two main layers, i.e., immersion and coherence, which are entangled by a DT able to perform transformative actions for the listener.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.