A multimodal simulation of instrumental virtual strings is proposed. The system presents two different scenes under the Unity3D software, respectively representing guitar and bass strings. Physical interaction is enabled by a Sensable Technologies Phantom TM Omni, a portable haptic device with six degrees of freedom. Thanks to this device, credible physically-modeled haptic cues are returned by the virtual strings. Audio and visual feedback are dealt with by the system, too. Participants in a pilot user test appreciated the simulation especially concerning the haptic component.

Haptic Interaction with Guitar and Bass Virtual Strings

Federico Fontana
2018-01-01

Abstract

A multimodal simulation of instrumental virtual strings is proposed. The system presents two different scenes under the Unity3D software, respectively representing guitar and bass strings. Physical interaction is enabled by a Sensable Technologies Phantom TM Omni, a portable haptic device with six degrees of freedom. Thanks to this device, credible physically-modeled haptic cues are returned by the virtual strings. Audio and visual feedback are dealt with by the system, too. Participants in a pilot user test appreciated the simulation especially concerning the haptic component.
2018
978-9963-697-30-4
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11390/1142680
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