During the last couple of decades we have been involved in a revolution: computer-based virtual, distributed, and augmented realities increasingly affect our perception of the world. Despite the abundant technological facilities, we are now faced with lack of knowledge on how to generate sounds which please a perceptual and cognitive system whose evolution developed slowly, over many thousands of years. The authors of this book are striving to find and develop principles that may open the way to get appropriate informative sounds out of future artifacts. They present novel research in perception, physics, numeral analysis, computer science, and human-machine interaction.

The Sounding Object

FONTANA, Federico
2003-01-01

Abstract

During the last couple of decades we have been involved in a revolution: computer-based virtual, distributed, and augmented realities increasingly affect our perception of the world. Despite the abundant technological facilities, we are now faced with lack of knowledge on how to generate sounds which please a perceptual and cognitive system whose evolution developed slowly, over many thousands of years. The authors of this book are striving to find and develop principles that may open the way to get appropriate informative sounds out of future artifacts. They present novel research in perception, physics, numeral analysis, computer science, and human-machine interaction.
2003
8890112603
File in questo prodotto:
File Dimensione Formato  
vmain.pdf

accesso aperto

Tipologia: Versione Editoriale (PDF)
Licenza: Creative commons
Dimensione 1.72 MB
Formato Adobe PDF
1.72 MB Adobe PDF Visualizza/Apri

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11390/677477
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact