CHITTARO, Luca
 Distribuzione geografica
Continente #
NA - Nord America 15.240
AS - Asia 5.087
EU - Europa 4.051
SA - Sud America 913
AF - Africa 118
Continente sconosciuto - Info sul continente non disponibili 18
OC - Oceania 11
Totale 25.438
Nazione #
US - Stati Uniti d'America 15.081
SG - Singapore 2.490
CN - Cina 1.119
UA - Ucraina 1.106
BR - Brasile 763
IT - Italia 658
DE - Germania 576
HK - Hong Kong 563
SE - Svezia 458
FI - Finlandia 422
VN - Vietnam 318
RU - Federazione Russa 301
IE - Irlanda 190
TR - Turchia 159
GB - Regno Unito 120
IN - India 112
CA - Canada 105
KR - Corea 96
AR - Argentina 71
ZA - Sudafrica 41
FR - Francia 40
MX - Messico 35
BD - Bangladesh 34
ID - Indonesia 34
NL - Olanda 32
BE - Belgio 29
IR - Iran 27
EC - Ecuador 25
ES - Italia 25
PL - Polonia 24
AT - Austria 21
IQ - Iraq 20
EU - Europa 16
EG - Egitto 15
JP - Giappone 15
TW - Taiwan 15
PK - Pakistan 14
PY - Paraguay 13
AE - Emirati Arabi Uniti 12
VE - Venezuela 12
CL - Cile 10
KE - Kenya 10
CO - Colombia 9
JO - Giordania 9
AU - Australia 8
CM - Camerun 8
MA - Marocco 8
SA - Arabia Saudita 8
TG - Togo 8
TN - Tunisia 8
RO - Romania 6
UZ - Uzbekistan 6
DZ - Algeria 5
KH - Cambogia 5
NP - Nepal 5
GR - Grecia 4
JM - Giamaica 4
LT - Lituania 4
PH - Filippine 4
AL - Albania 3
AO - Angola 3
BO - Bolivia 3
CH - Svizzera 3
CZ - Repubblica Ceca 3
DO - Repubblica Dominicana 3
GA - Gabon 3
HR - Croazia 3
HU - Ungheria 3
LV - Lettonia 3
MY - Malesia 3
NZ - Nuova Zelanda 3
PA - Panama 3
PE - Perù 3
UY - Uruguay 3
BG - Bulgaria 2
BY - Bielorussia 2
LA - Repubblica Popolare Democratica del Laos 2
LB - Libano 2
LI - Liechtenstein 2
LK - Sri Lanka 2
MD - Moldavia 2
NO - Norvegia 2
RS - Serbia 2
TH - Thailandia 2
TT - Trinidad e Tobago 2
XK - ???statistics.table.value.countryCode.XK??? 2
AM - Armenia 1
AZ - Azerbaigian 1
BA - Bosnia-Erzegovina 1
BB - Barbados 1
BH - Bahrain 1
BJ - Benin 1
BS - Bahamas 1
BW - Botswana 1
CI - Costa d'Avorio 1
CR - Costa Rica 1
CY - Cipro 1
EE - Estonia 1
ET - Etiopia 1
GF - Guiana Francese 1
Totale 25.419
Città #
Woodbridge 2.158
Fairfield 1.855
Ann Arbor 1.450
Houston 1.197
Singapore 1.106
Ashburn 1.072
Chandler 782
Jacksonville 770
Seattle 761
Wilmington 700
Cambridge 667
Hong Kong 558
Beijing 539
Dearborn 473
Udine 332
Boardman 239
Princeton 194
Dublin 187
Hefei 152
Los Angeles 129
Izmir 118
Ho Chi Minh City 115
Dallas 97
Buffalo 96
New York 93
Seoul 91
San Diego 83
Hanoi 68
Helsinki 66
São Paulo 64
Ogden 59
Redondo Beach 56
Des Moines 55
Ottawa 54
Munich 32
Nanjing 30
Brussels 29
Rio de Janeiro 28
Trieste 26
Kunming 25
Norwalk 25
San Mateo 25
The Dalles 25
Venice 24
Mumbai 23
Stockholm 23
Ardabil 22
London 22
Warsaw 22
Guangzhou 21
Johannesburg 20
Santa Clara 20
Verona 20
Brooklyn 19
Frankfurt am Main 19
Redmond 19
Denver 18
Jinan 18
Milan 18
Montreal 18
Pesaro 18
Rome 16
Shanghai 16
Toronto 16
Chicago 15
Poplar 15
Atlanta 14
Haiphong 14
Orem 14
Phoenix 14
Porto Alegre 14
Chennai 13
Da Nang 13
Düsseldorf 13
Nanchang 13
Nuremberg 13
Preganziol 13
San Francisco 13
Tokyo 13
Ankara 12
Belo Horizonte 12
Brasília 12
Curitiba 12
Amsterdam 11
Boston 11
Cairo 11
Campinas 11
Hải Dương 11
Leawood 11
Monmouth Junction 11
Turku 11
Vienna 11
Lappeenranta 10
Manchester 10
Nairobi 10
Quito 10
Amman 9
Belluno 9
Dhaka 9
Mexico City 9
Totale 17.520
Nome #
Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training Scenario 214
Mobile Three-Dimensional Maps for Wayfinding in Large and Complex Buildings: Empirical Comparison of First-Person Versus Third-Person Perspective 199
Navigation in 3D Virtual Environments: Effects of User Experience and Location-pointing Navigation Aids 195
Assessing knowledge retention of an immersive serious game vs. A traditional education method in aviation safety 194
A system for interactive visualization of off-screen objects on mobile devices 192
Automatic camera control meets emergency simulations: An application to aviation safety 192
Efficient temporal reasoning in the Cached Event Calculus 190
Using Web3D Technologies for Visualization and Search of Signs in an International Sign Language Dictionary 187
Evaluation of a 3D serious game for advanced life support retraining 187
Supporting Blind Users in Selecting From Very Long Lists of Items on Mobile Phones 183
Exploring eye-blink startle response as a physiological measure for affective computing 183
Navigation and exploration of an urban virtual environment by children with autism spectrum disorder compared to children with typical development 180
Neuroanatomical basis of concern-based altruism in virtual environment 179
3D Location-pointing as a Navigation Aid in Virtual Environments 177
Passengers' safety in aircraft evacuations: Employing serious games to educate and persuade 177
Computer-supported mindfulness: Evaluation of a mobile thought distancing application on naive meditators 173
Animated Products as a Navigation Aid for E-commerce. 172
Using Mobile Devices to Support Communication Between Emergency Medical Responders and Deaf People 170
Location-aware Visualization of VRML Models in GPS-based Mobile Guides 170
A General Modal Framework for the Event Calculus and its Skeptical and Credulous Variants 170
Affective basis of judgment-behavior discrepancy in virtual experiences of moral dilemmas 170
Adaptive Hypermedia Techniques for 3D Educational Virtual Environments 170
Mobrex: Visualizing Users' Mobile Browsing Behaviors 169
Navigation techniques for small-screen devices: an evaluation on maps and web pages 169
Passive and active navigation of virtual environments vs. traditional printed evacuation maps: A comparative evaluation in the aviation domain 169
Visualizing Bar Charts on WAP Phones 168
Humor and Fear Appeals in Animated Pedagogical Agents: An Evaluation in Aviation Safety Education 166
A Web-based Tool for Collaborative Access to Scientific Instruments in Cyberinfrastructures 165
Affective computing vs. Affective placebo: Study of a biofeedback- controlled game for relaxation training 165
Filtering Fitness Trail Content Generated by Mobile Users 164
A Mobile Starfield Visualization with Space Compression Capabilities 163
A Mobile RFID-Based System for Supporting Evacuation of Buildings 161
An Adaptive 3D Virtual Environment for Learning the X3D Language 161
Turning the classic snake mobile game into a location-based exergame that encourages walking 160
A Modal Calculus of Partially Ordered Events in a Logic Programming Framework 159
Designing visual user interfaces for mobile applications 159
Psychological response to an emergency in virtual reality: Effects of victim ethnicity and emergency type on helping behavior and navigation 159
Functional diagnosis and prescription of measurements using effort and flow variables 158
The Persuasive Power of Virtual Reality: Effects of Simulated Human Distress on Attitudes towards Fire Safety 158
Brain activity and prosocial behavior in a simulated life-threatening situation 158
Mobile Devices in Emergency Medical Services: User Evaluation of a PDA-based Interface for Ambulance Run Reporting 157
Changing user's safety locus of control through persuasive play: An application to aviation safety 156
Collaborative Environments for the GRID: the GRIDCC Multipurpose Collaborative Environment 155
A comparative study of aviation safety briefing media: card, video, and video with interactive controls 154
Visual Analysis of Users' Performance Data in Fitness Activities 153
Introducing Deviations and Multiple Abstraction Levels in the Functional Diagnosis of Fluid Transfer Systems 152
Visualization of Patient Data at Different Temporal Granularities on Mobile Devices 152
Reasoning about Function and its Applications to Engineering 151
Abstraction on clinical data sequences: an object-oriented data model and a query language based on the Event Calculus 150
MOPET: A Context-Aware and User-Adaptive Wearable System for Fitness Training 150
Rendering of X3D Content on Mobile Devices with OpenGL ES 149
Tracking human motion from monocular sequences 149
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors 149
Designing a mobile persuasive application to encourage reduction of users' exposure to cell phone RF emissions 149
Mobile mindfulness and user's worry: A qualitative study of using a smartphone app for distancing from negative thoughts 149
Using a general theory of time and change in patient monitoring: experiment and evaluation 148
Introducing Deviations and Multiple Abstraction Levels in the Functional Diagnosis of Fluid Transfer Systems 147
Is Semitransparency Useful for Navigating Virtual Environments? 147
Anxiety Induction in Virtual Environments: An Experimental Comparison of Three General Techniques 147
A knowledge-based system to support emergency medical services for disabled patients 146
Mobile persuasion for health and safety promotion 146
Bringing Dynamic Queries to Mobile Devices: a Visual Preference-based Search Tool for Tourist Decision Support 145
Presenting Evacuation Instructions on Mobile Devices by means of Location-Aware 3D Virtual Environments 144
A Navigation and Examination Aid for 3D Virtual Buildings 142
Assessing nurses' acceptance of a serious game for emergency medical services 142
Adding Adaptive Features to Virtual Reality Interfaces for E-Commerce 142
Evaluating mobile apps for breathing training: The effectiveness of visualization 142
Safety knowledge transfer through mobile virtual reality: A study of aviation life preserver donning 142
Hierarchical Model-Based Diagnosis based on Structural Abstraction 141
Diagnosis of multiple faults with flow-based functional models: the functional diagnosis with efforts and flows approach 140
Reasoning about Events with Imprecise Location and Multiple Granularities 140
Interactive Persuasive Systems: A Perspective on Theory and Evaluation 139
Automatic derivation of hierarchical representations for flow-based functional models 138
Representation and use of teleological knowledge in the multi-modeling approach 138
Existential video games: Proposal and evaluation of an interactive reflection about death 138
A Virtual Human Architecture that Integrates Kinematic, Physical and Behavioral Aspects to Control H-Anim Characters 137
Time perspective as a predictor of problematic Internet use: A study of Facebook users 137
Evaluation of a mobile mindfulness app distributed through on-line stores: A 4-week study 137
H-Animator: A Visual Tool for Modeling, Reuse and Sharing of X3D Humanoid Animations 136
Visualizing the Thematic Update Status of Web and WAP Sites on Mobile Phones 136
Representation of Temporal Intervals and Relations: Information Visualization Aspects and their Evaluation 135
On the Effectiveness of Overview+Detail Visualization on Mobile Devices 135
Psychological and physiological responses to stressful situations in immersive virtual reality: differences between users who practice mindfulness meditation and controls 135
3D Virtual Clothing: from Garment Design to Web3D Visualization and Simulation 134
Putting functional knowledge on firmer ground 134
Supporting Presentation Techniques based on Virtual Humans in Educational Virtual Worlds 134
VEX-CMS: A tool to design virtual exhibitions and walkthroughs that integrates automatic camera control capabilities 134
Serious games for emergency preparedness: Evaluation of an interactive vs. a non-interactive simulation of a terror attack 134
Using a Task Modeling Formalism in the Design of Serious Games for Emergency Medical Procedures 133
Decluttering of Icons based on Aggregation in Mobile Maps 133
Exploring audio storytelling in mobile exergames to affect the perception of physical exercise 133
Exploring the use of arcade game elements for attitude change: Two studies in the aviation safety domain 133
Virtual Reality stores for 1-to-1 e-commerce 132
High-Level Visualization of Users' Navigation in Virtual Environments 132
An electromyographic study of a laser pointer-style device vs. mouse and keyboard in an object arrangement task on a large screen 132
Functional and teleological knowledge in the multi-modeling approach for reasoning about physical systems: a case study in diagnosis 132
Selecting Menu Items in Mobile Head-Mounted Displays: Effects of Selection Technique and Active Area 131
(ed.) Human-Computer Interaction with Mobile Devices and Services 130
Smarter Phones for Healthier Lifestyles: An Adaptive Fitness Game 130
Designing serious games for safety education: 'Learn to brace' versus traditional pictorials for aircraft passengers 130
Totale 15.423
Categoria #
all - tutte 89.926
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 89.926


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20211.788 0 0 0 0 0 338 137 270 454 126 355 108
2021/20221.795 114 153 61 299 61 79 93 72 26 286 323 228
2022/20231.806 232 143 44 226 154 482 5 126 263 15 61 55
2023/2024642 91 56 18 20 92 77 12 40 99 52 18 67
2024/20253.746 83 234 200 122 223 167 193 171 445 284 596 1.028
2025/20264.025 465 675 694 718 1.093 380 0 0 0 0 0 0
Totale 25.755