CHITTARO, Luca
 Distribuzione geografica
Continente #
NA - Nord America 13.884
EU - Europa 3.349
AS - Asia 918
AF - Africa 19
Continente sconosciuto - Info sul continente non disponibili 16
OC - Oceania 6
SA - Sud America 2
Totale 18.194
Nazione #
US - Stati Uniti d'America 13.819
UA - Ucraina 1.099
IT - Italia 563
DE - Germania 491
CN - Cina 455
SE - Svezia 436
FI - Finlandia 403
SG - Singapore 227
IE - Irlanda 187
TR - Turchia 125
GB - Regno Unito 69
CA - Canada 63
IN - India 54
BE - Belgio 29
IR - Iran 25
FR - Francia 18
EU - Europa 16
NL - Olanda 14
RU - Federazione Russa 13
TW - Taiwan 10
CM - Camerun 8
TG - Togo 8
VN - Vietnam 8
KR - Corea 5
RO - Romania 5
AU - Australia 4
CZ - Repubblica Ceca 3
EG - Egitto 3
HK - Hong Kong 3
CH - Svizzera 2
ES - Italia 2
HR - Croazia 2
HU - Ungheria 2
JP - Giappone 2
LI - Liechtenstein 2
MY - Malesia 2
NZ - Nuova Zelanda 2
SA - Arabia Saudita 2
AL - Albania 1
AT - Austria 1
BG - Bulgaria 1
BR - Brasile 1
CL - Cile 1
EE - Estonia 1
GR - Grecia 1
IS - Islanda 1
LU - Lussemburgo 1
MX - Messico 1
PA - Panama 1
PL - Polonia 1
RS - Serbia 1
Totale 18.194
Città #
Woodbridge 2.158
Fairfield 1.854
Ann Arbor 1.450
Houston 1.186
Chandler 782
Ashburn 780
Jacksonville 770
Seattle 756
Wilmington 700
Cambridge 667
Dearborn 473
Udine 320
Boardman 238
Beijing 203
Princeton 194
Singapore 189
Dublin 184
Izmir 118
San Diego 83
Helsinki 61
Ogden 59
Des Moines 54
Ottawa 53
New York 47
Hefei 41
Brussels 29
Nanjing 29
Kunming 25
Norwalk 25
San Mateo 25
Ardabil 22
Trieste 22
Verona 20
Redmond 19
Pesaro 18
Guangzhou 17
Jinan 17
Venice 14
Nanchang 13
Preganziol 13
Milan 12
Rome 12
Leawood 11
London 11
Monmouth Junction 11
Munich 10
Lappeenranta 9
Scafati 9
Augusta 8
Belluno 8
Indiana 8
Lomé 8
Santa Clara 8
Shanghai 8
Simi Valley 8
Toronto 8
Falls Church 7
Frankfurt am Main 7
Fuzhou 7
Wuhan 7
Dallas 6
Qingdao 6
Chengdu 5
Chongqing 5
Easton 5
Mumbai 5
Saint Petersburg 5
Xian 5
Brescia 4
Dong Ket 4
Edinburgh 4
Grafing 4
Hyderabad 4
Kocaeli 4
Los Angeles 4
Melbourne 4
Ravenna 4
Stuttgart 4
Taipei 4
Agugliano 3
Amsterdam 3
Andover 3
Atlanta 3
Cairo 3
Chemnitz 3
Chicago 3
Fiume Veneto 3
Fremont 3
Hangzhou 3
Ingolstadt 3
Jiaxing 3
Nanning 3
Phoenix 3
San Floriano del Collio 3
Shenyang 3
Shenzhen 3
Stockholm 3
Wuppertal 3
Zhengzhou 3
Aradeo 2
Totale 14.053
Nome #
Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training Scenario 164
Using Web3D Technologies for Visualization and Search of Signs in an International Sign Language Dictionary 163
Navigation and exploration of an urban virtual environment by children with autism spectrum disorder compared to children with typical development 162
Mobile Three-Dimensional Maps for Wayfinding in Large and Complex Buildings: Empirical Comparison of First-Person Versus Third-Person Perspective 157
Passengers' safety in aircraft evacuations: Employing serious games to educate and persuade 155
Exploring eye-blink startle response as a physiological measure for affective computing 152
Assessing knowledge retention of an immersive serious game vs. A traditional education method in aviation safety 152
A system for interactive visualization of off-screen objects on mobile devices 151
Supporting Blind Users in Selecting From Very Long Lists of Items on Mobile Phones 150
Navigation in 3D Virtual Environments: Effects of User Experience and Location-pointing Navigation Aids 150
Passive and active navigation of virtual environments vs. traditional printed evacuation maps: A comparative evaluation in the aviation domain 148
Evaluation of a 3D serious game for advanced life support retraining 146
Efficient temporal reasoning in the Cached Event Calculus 145
Computer-supported mindfulness: Evaluation of a mobile thought distancing application on naive meditators 143
Neuroanatomical basis of concern-based altruism in virtual environment 143
Visualizing Bar Charts on WAP Phones 138
Mobile Devices in Emergency Medical Services: User Evaluation of a PDA-based Interface for Ambulance Run Reporting 136
Mobrex: Visualizing Users' Mobile Browsing Behaviors 135
Affective basis of judgment-behavior discrepancy in virtual experiences of moral dilemmas 134
Animated Products as a Navigation Aid for E-commerce. 133
Designing visual user interfaces for mobile applications 133
Automatic camera control meets emergency simulations: An application to aviation safety 132
Psychological response to an emergency in virtual reality: Effects of victim ethnicity and emergency type on helping behavior and navigation 132
3D Location-pointing as a Navigation Aid in Virtual Environments 131
A General Modal Framework for the Event Calculus and its Skeptical and Credulous Variants 130
Using Mobile Devices to Support Communication Between Emergency Medical Responders and Deaf People 129
The Persuasive Power of Virtual Reality: Effects of Simulated Human Distress on Attitudes towards Fire Safety 129
Adaptive Hypermedia Techniques for 3D Educational Virtual Environments 129
Navigation techniques for small-screen devices: an evaluation on maps and web pages 128
Affective computing vs. Affective placebo: Study of a biofeedback- controlled game for relaxation training 128
Abstraction on clinical data sequences: an object-oriented data model and a query language based on the Event Calculus 128
Location-aware Visualization of VRML Models in GPS-based Mobile Guides 127
Turning the classic snake mobile game into a location-based exergame that encourages walking 127
Brain activity and prosocial behavior in a simulated life-threatening situation 127
Functional diagnosis and prescription of measurements using effort and flow variables 126
Mobile persuasion for health and safety promotion 126
Using a general theory of time and change in patient monitoring: experiment and evaluation 125
Visualization of Patient Data at Different Temporal Granularities on Mobile Devices 125
Visual Analysis of Users' Performance Data in Fitness Activities 124
Changing user's safety locus of control through persuasive play: An application to aviation safety 124
Is Semitransparency Useful for Navigating Virtual Environments? 124
A Mobile RFID-Based System for Supporting Evacuation of Buildings 123
A Web-based Tool for Collaborative Access to Scientific Instruments in Cyberinfrastructures 123
Anxiety Induction in Virtual Environments: An Experimental Comparison of Three General Techniques 122
A Mobile Starfield Visualization with Space Compression Capabilities 121
MOPET: A Context-Aware and User-Adaptive Wearable System for Fitness Training 121
Presenting Evacuation Instructions on Mobile Devices by means of Location-Aware 3D Virtual Environments 119
Filtering Fitness Trail Content Generated by Mobile Users 119
Evaluating mobile apps for breathing training: The effectiveness of visualization 118
Evaluation of a mobile mindfulness app distributed through on-line stores: A 4-week study 118
Reasoning about Function and its Applications to Engineering 117
Interactive Persuasive Systems: A Perspective on Theory and Evaluation 117
A Modal Calculus of Partially Ordered Events in a Logic Programming Framework 116
Bringing Dynamic Queries to Mobile Devices: a Visual Preference-based Search Tool for Tourist Decision Support 116
Designing a mobile persuasive application to encourage reduction of users' exposure to cell phone RF emissions 116
An Adaptive 3D Virtual Environment for Learning the X3D Language 115
Rendering of X3D Content on Mobile Devices with OpenGL ES 114
Existential video games: Proposal and evaluation of an interactive reflection about death 114
Humor and Fear Appeals in Animated Pedagogical Agents: An Evaluation in Aviation Safety Education 114
Diagnosis of multiple faults with flow-based functional models: the functional diagnosis with efforts and flows approach 113
Representation of Temporal Intervals and Relations: Information Visualization Aspects and their Evaluation 113
Introducing Deviations and Multiple Abstraction Levels in the Functional Diagnosis of Fluid Transfer Systems 113
Psychological and physiological responses to stressful situations in immersive virtual reality: differences between users who practice mindfulness meditation and controls 113
Collaborative Environments for the GRID: the GRIDCC Multipurpose Collaborative Environment 113
Reasoning about Events with Imprecise Location and Multiple Granularities 112
Tracking human motion from monocular sequences 112
Serious games for emergency preparedness: Evaluation of an interactive vs. a non-interactive simulation of a terror attack 112
Designing serious games for safety education: 'Learn to brace' versus traditional pictorials for aircraft passengers 112
Mobile mindfulness and user's worry: A qualitative study of using a smartphone app for distancing from negative thoughts 112
Visualizing the Thematic Update Status of Web and WAP Sites on Mobile Phones 111
A comparative study of aviation safety briefing media: card, video, and video with interactive controls 111
Using a Task Modeling Formalism in the Design of Serious Games for Emergency Medical Procedures 109
A Navigation and Examination Aid for 3D Virtual Buildings 108
Tailoring web pages for persuasion on prevention topics: Message framing, color priming, and gender 106
Introducing Deviations and Multiple Abstraction Levels in the Functional Diagnosis of Fluid Transfer Systems 105
Visualizing the Results of Interactive Queries for Geographic Data on Mobile Devices 105
Supporting Presentation Techniques based on Virtual Humans in Educational Virtual Worlds 104
Bodily sensation maps: Exploring a new direction for detecting emotions from user self-reported data 104
Persuasive Technology: Preface 104
Virtual Reality stores for 1-to-1 e-commerce 103
Representation and use of teleological knowledge in the multi-modeling approach 103
An electromyographic study of a laser pointer-style device vs. mouse and keyboard in an object arrangement task on a large screen 103
Safety knowledge transfer through mobile virtual reality: A study of aviation life preserver donning 103
The Interactive 3D Breakaway Map: a Navigation and Examination Aid for Multi-Floor 3D Worlds 102
On the Effectiveness of Overview+Detail Visualization on Mobile Devices 102
Hierarchical Model-Based Diagnosis based on Structural Abstraction 102
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors 102
Time perspective as a predictor of problematic Internet use: A study of Facebook users 102
A knowledge-based system to support emergency medical services for disabled patients 101
Exploring audio storytelling in mobile exergames to affect the perception of physical exercise 101
Exploring the use of arcade game elements for attitude change: Two studies in the aviation safety domain 101
Decluttering of Icons based on Aggregation in Mobile Maps 98
Smarter Phones for Healthier Lifestyles: An Adaptive Fitness Game 98
A Virtual Human Architecture that Integrates Kinematic, Physical and Behavioral Aspects to Control H-Anim Characters 98
Adding Adaptive Features to Virtual Reality Interfaces for E-Commerce 98
VEX-CMS: A tool to design virtual exhibitions and walkthroughs that integrates automatic camera control capabilities 98
Putting functional knowledge on firmer ground. 97
High-Level Visualization of Users' Navigation in Virtual Environments 97
Interacting with Visual Interfaces on Mobile Devices 97
H-Animator: A Visual Tool for Modeling, Reuse and Sharing of X3D Humanoid Animations 97
Totale 12.059
Categoria #
all - tutte 56.339
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 56.339


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/20204.551 0 0 209 765 402 778 567 573 383 430 104 340
2020/20212.875 63 326 156 342 200 338 137 270 454 126 355 108
2021/20221.795 114 153 61 299 61 79 93 72 26 286 323 228
2022/20231.806 232 143 44 226 154 482 5 126 263 15 61 55
2023/2024642 91 56 18 20 92 77 12 40 99 52 18 67
2024/2025489 83 234 172 0 0 0 0 0 0 0 0 0
Totale 18.473