The effectiveness of serious games for training has already been proved in several domains. A major obstacle to the mass adoption of serious games comes from the difficulties in their development, due to the lack of widely adopted architectures that could streamline their creation process. In this thesis we present an architecture supporting the development of serious games for scenario-based training, a serious games for medical training we developed exploiting the architecture and the results of a study about its effectiveness
An architecture supporting the development of serious games for scenario-based training and its application to Advanced Life Support / Alberto Cabas Vidani - Udine. , 2012 Mar 15. 23. ciclo
An architecture supporting the development of serious games for scenario-based training and its application to Advanced Life Support
CABAS VIDANI, Alberto
2012-03-15
Abstract
The effectiveness of serious games for training has already been proved in several domains. A major obstacle to the mass adoption of serious games comes from the difficulties in their development, due to the lack of widely adopted architectures that could streamline their creation process. In this thesis we present an architecture supporting the development of serious games for scenario-based training, a serious games for medical training we developed exploiting the architecture and the results of a study about its effectivenessFile | Dimensione | Formato | |
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10990_124_Tesi dottorato Alberto Cabas Vidani.pdf
Open Access dal 15/09/2013
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