The article takes inspiration from the organization of a temporary exhibition as part of a Marie Skłodowska-Curie project held between Venice (Ca’ Foscari) and Providence (Brown University) to address certain problematic issues related to Third Mission initiatives. After a brief description of the project and event, along with some details regarding the broad spectrum of activities and products falling within the scope of the Third Mission, the focus of the article shifts to the development and valorization of a research product aimed at Public Engagement: the prototype of a board game.

Giochi nel cassetto? La Terza Missione dell'università nei progetti di ricerca

Sabrina Minuzzi
Primo
2024-01-01

Abstract

The article takes inspiration from the organization of a temporary exhibition as part of a Marie Skłodowska-Curie project held between Venice (Ca’ Foscari) and Providence (Brown University) to address certain problematic issues related to Third Mission initiatives. After a brief description of the project and event, along with some details regarding the broad spectrum of activities and products falling within the scope of the Third Mission, the focus of the article shifts to the development and valorization of a research product aimed at Public Engagement: the prototype of a board game.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11390/1282044
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