How do expert educators perceive their teaching practice and professional identity in the openness of immersive virtual environments? This paper summarises some findings of a study of teaching practitioners’ narratives from the UK about the use of virtual worlds or MUVEs (Multi-User Virtual Environments) in higher education and adult language learning classes in the UK. The main questions addressed are whether it is possible in environments such as SL to identify socio-constructivist principles of education practice (in general and more specifically with regards to second language teaching) and whether there are grounds for critical teaching and «reflective practice» (Edge, 2011, Guichon, 2009) in virtual worlds used for higher education that have either been specifically designed for teaching or not. Within the theoretical framework of socio-constructivism and critical multimedia literacy, the data will be commented focusing on how the communities of practice are presented and how the process of teaching and learning is perceived. The analysis is qualitative and aims at revealing the positioning of expert practitioners vis-à-vis educational strategies implemented and advantages or disadvantages of using immersive virtual environments to achieve learning goals.

Second Life for Virtual E-Communities in Education: Sharing Teaching Principles?

BORTOLUZZI, Maria
2012-01-01

Abstract

How do expert educators perceive their teaching practice and professional identity in the openness of immersive virtual environments? This paper summarises some findings of a study of teaching practitioners’ narratives from the UK about the use of virtual worlds or MUVEs (Multi-User Virtual Environments) in higher education and adult language learning classes in the UK. The main questions addressed are whether it is possible in environments such as SL to identify socio-constructivist principles of education practice (in general and more specifically with regards to second language teaching) and whether there are grounds for critical teaching and «reflective practice» (Edge, 2011, Guichon, 2009) in virtual worlds used for higher education that have either been specifically designed for teaching or not. Within the theoretical framework of socio-constructivism and critical multimedia literacy, the data will be commented focusing on how the communities of practice are presented and how the process of teaching and learning is perceived. The analysis is qualitative and aims at revealing the positioning of expert practitioners vis-à-vis educational strategies implemented and advantages or disadvantages of using immersive virtual environments to achieve learning goals.
File in questo prodotto:
File Dimensione Formato  
Cover and summary Issue Jelks-8-3-2012.pdf

non disponibili

Tipologia: Altro materiale allegato
Licenza: Non pubblico
Dimensione 177.18 kB
Formato Adobe PDF
177.18 kB Adobe PDF   Visualizza/Apri   Richiedi una copia
Bortoluzzi-SecondLife-Je-LKS-8-3-2012.pdf

non disponibili

Tipologia: Altro materiale allegato
Licenza: Non pubblico
Dimensione 426.24 kB
Formato Adobe PDF
426.24 kB Adobe PDF   Visualizza/Apri   Richiedi una copia

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11390/865994
 Attenzione

Attenzione! I dati visualizzati non sono stati sottoposti a validazione da parte dell'ateneo

Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 3
  • ???jsp.display-item.citation.isi??? ND
social impact