BUTTUSSI, Fabio
 Distribuzione geografica
Continente #
NA - Nord America 1.620
EU - Europa 478
AS - Asia 131
Continente sconosciuto - Info sul continente non disponibili 5
Totale 2.234
Nazione #
US - Stati Uniti d'America 1.616
IT - Italia 160
UA - Ucraina 96
SE - Svezia 73
DE - Germania 56
SG - Singapore 56
CN - Cina 51
FI - Finlandia 47
IE - Irlanda 22
GB - Regno Unito 8
IN - India 8
TR - Turchia 8
BE - Belgio 6
EU - Europa 5
CA - Canada 4
IR - Iran 4
NL - Olanda 4
RO - Romania 2
SA - Arabia Saudita 2
TW - Taiwan 2
AL - Albania 1
AT - Austria 1
FR - Francia 1
RU - Federazione Russa 1
Totale 2.234
Città #
Fairfield 207
Woodbridge 189
Ann Arbor 181
Houston 142
Chandler 123
Ashburn 76
Cambridge 76
Wilmington 76
Seattle 75
Udine 73
Jacksonville 68
Dearborn 55
Singapore 51
Boardman 30
Beijing 24
Dublin 22
Princeton 22
Helsinki 19
Trieste 17
Redmond 14
San Diego 13
Santa Clara 9
Izmir 8
Des Moines 7
Venice 7
Brussels 6
Hefei 6
San Mateo 6
Verona 6
Milan 5
Norwalk 5
Rome 5
Scafati 5
Chicago 4
Leawood 4
Preganziol 4
Ravenna 4
Shanghai 4
Ardabil 3
Chemnitz 3
Hyderabad 3
Nanjing 3
Ottawa 3
San Floriano del Collio 3
Amsterdam 2
Augusta 2
Dresden 2
Eugene 2
Frankfurt am Main 2
Fuzhou 2
Jeddah 2
Kunming 2
Mumbai 2
Munich 2
Nove 2
Ogden 2
San Marcellino 2
San Martino Buon Albergo 2
Timisoara 2
Wuhan 2
Wuxi 2
Andover 1
Baotou 1
Borås 1
Buffalo 1
Changsha 1
Dallas 1
Edinburgh 1
Grafing 1
Guangzhou 1
Hengshui 1
Lappeenranta 1
London 1
Münster 1
Rimini 1
Sassuolo 1
Stockholm 1
Taipei 1
Terralba 1
Tirana 1
Toronto 1
Vicenza 1
Vienna 1
Totale 1.722
Nome #
Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training Scenario 169
Using Web3D Technologies for Visualization and Search of Signs in an International Sign Language Dictionary 163
Assessing knowledge retention of an immersive serious game vs. A traditional education method in aviation safety 152
Evaluation of a 3D serious game for advanced life support retraining 149
Automatic camera control meets emergency simulations: An application to aviation safety 134
Using Mobile Devices to Support Communication Between Emergency Medical Responders and Deaf People 129
MOPET: A Context-Aware and User-Adaptive Wearable System for Fitness Training 122
Filtering Fitness Trail Content Generated by Mobile Users 120
Rendering of X3D Content on Mobile Devices with OpenGL ES 114
Humor and Fear Appeals in Animated Pedagogical Agents: An Evaluation in Aviation Safety Education 114
Adaptation of Graphics and Gameplay in Fitness Games by Exploiting Motion and Physiological Sensors 104
Exploring the use of arcade game elements for attitude change: Two studies in the aviation safety domain 101
Smarter Phones for Healthier Lifestyles: An Adaptive Fitness Game 99
H-Animator: A Visual Tool for Modeling, Reuse and Sharing of X3D Humanoid Animations 98
Desktop virtual reality for emergency preparedness: User evaluation of an aircraft ditching experience under different fear arousal conditions 91
MAge-AniM: a System for Visual Modeling of Embodied Agent Animations and their Replay on Mobile Devices 64
Locomotion in Place in Virtual Reality: A Comparative Evaluation of Joystick, Teleport, and Leaning 64
Bringing mobile guides and fitness activities together: a solution based on an embodied virtual trainer 62
Corrigendum to “Exploring the use of arcade game elements for attitude change: Two studies in the aviation safety domain” [International Journal of Human-Computer Studies 127 (2019) 112–123](S1071581918303975)(10.1016/j.ijhcs.2018.07.006) 55
Learning Safety through Public Serious Games: A Study of “Prepare for Impact” on a Very Large, International Sample of Players 41
A Comparison of Procedural Safety Training in Three Conditions: Virtual Reality Headset, Smartphone, and Printed Materials 37
A virtual reality methodology for cardiopulmonary resuscitation training with and without a physical mannequin 34
Esperienze di Apprendimento Attivo e Collaborativo nel Progetto “Secoli Bui? Il Medioevo tra Reale e Virtuale” 32
Introducing Virtual Reality in a STEMI Coronary Syndrome Course: Qualitative Evaluation with Nurses and Doctors 29
Acquisition and retention of spatial knowledge through virtual reality experiences: Effects of VR setup and locomotion technique 20
Virtual Reality for Object Location Spatial Memory: A Comparison of Handheld Controllers and Force Feedback Gloves 8
Creazione di videogiochi VR per la didattica dell’informatica nella Scuola Superiore 3
Totale 2.308
Categoria #
all - tutte 8.079
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 8.079


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/2020419 0 0 0 0 54 97 66 56 40 52 16 38
2020/2021317 7 35 6 56 11 22 10 30 48 25 58 9
2021/2022235 12 16 4 40 22 7 12 8 1 37 51 25
2022/2023271 30 32 16 24 23 65 2 18 41 1 3 16
2023/2024111 13 9 1 5 21 4 4 7 6 12 9 20
2024/2025157 9 36 60 38 14 0 0 0 0 0 0 0
Totale 2.308